e4s-game/gamedata/shaders/d3d11/debug_draw_nodepth.ps.hlsl
2026-06-18 01:18:29 +03:00

14 lines
195 B
HLSL

#include "common.hlsli"
// vertex output
struct v2p_L
{
float4 pos : SV_POSITION;
float4 viewpos : TEXCOORD0;
float4 color : COLOR0;
};
float4 main(v2p_L I) : SV_TARGET
{
return I.color;
}