10 lines
308 B
Lua
10 lines
308 B
Lua
function normal(shader, t_base, t_second, t_detail)
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shader:begin("stub_notransform_t", "distort")
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:fog(false)
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:zb(false, false)
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shader:dx10texture("s_base", "$user$generic")
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shader:dx10texture("s_distort", "$user$generic1")
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shader:dx10sampler("smp_rtlinear");
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end
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