e4s-game/gamedata/shaders/d3d11/effects_wallmark.lua
2026-06-18 01:18:29 +03:00

8 lines
338 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("effects_wallmark", "stub_default_ma")
:blend(true, blend.destcolor, blend.srccolor)
:zb(true, false)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_rtlinear")
shader:dx10color_write_enable(true, true, true, false)
end