e4s-game/gamedata/shaders/d3d11/model_scope_lense.lua
2026-06-18 01:18:29 +03:00

31 lines
937 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "forward_base")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
:scope(true)
shader:dx10texture("s_base", t_base)
shader:dx10texture("env_s0", "$user$env_s0")
shader:dx10texture("env_s1", "$user$env_s1")
shader:dx10texture("sky_s0", "$user$sky0")
shader:dx10texture("sky_s1", "$user$sky1")
shader:dx10texture("s_material", "$user$material")
shader:dx10sampler("smp_base")
shader:dx10sampler("smp_rtlinear")
shader:dx10sampler("smp_material")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("scope_lense_mask", "scope_lense_mask")
: zb(false, true) : scope(true) : fog(false)
shader : dx10texture("s_position", "$user$position")
shader : dx10sampler("smp_base")
end