e4s-game/gamedata/shaders/d3d11/models_pda.lua
2026-06-18 01:18:29 +03:00

18 lines
655 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "deffer_base")
:fog(false)
:emissive(true)
shader:dx10texture("s_base", "$user$ui_pda")
shader:dx10sampler("smp_base")
shader:dx10stencil(true, cmp_func.always, 255, 127, stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref(1)
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "accum_emissivel")
:zb(true, false)
:fog(false)
:emissive(true)
shader:dx10texture("s_base", "$user$ui_pda")
shader:dx10sampler("smp_base")
end