e4s-game/gamedata/shaders/d3d11/particle_s-aadd.ps.hlsl
2026-06-18 01:18:29 +03:00

16 lines
335 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : SV_Target
{
float4 c = I.c * s_base.Sample(smp_base, I.tc0);
c.xyz *= c.w;
float3 r = float3(1, 1, 1) - c.xyz + c.xyz * c.xyz;
return float4(PushGamma(r), 1);
}