e4s-game/gamedata/shaders/d3d11/rain_apply_normal.ps.hlsl
2026-06-18 01:18:29 +03:00

10 lines
216 B
HLSL

#include "common.hlsli"
Texture2D s_patched_normal;
float4 main(float2 tc : TEXCOORD0) : SV_Target
{
float3 Normal = s_patched_normal.Sample(smp_nofilter, tc).xyz;
return float4(Normal, 1.0f);
}