10 lines
216 B
HLSL
10 lines
216 B
HLSL
#include "common.hlsli"
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Texture2D s_patched_normal;
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float4 main(float2 tc : TEXCOORD0) : SV_Target
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{
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float3 Normal = s_patched_normal.Sample(smp_nofilter, tc).xyz;
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return float4(Normal, 1.0f);
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}
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