e4s-game/gamedata/shaders/d3d11/shadow_model.vs.hlsl
2026-06-18 01:18:29 +03:00

54 lines
756 B
HLSL

#include "common.hlsli"
#include "skin.hlsli"
p_shadow _main(v_model I)
{
p_shadow O;
O.hpos = mul(m_WVP, I.P);
O.tc0 = I.tc;
return O;
}
#ifdef SKIN_NONE
p_shadow main(v_model v)
{
return _main(v);
}
#endif
#ifdef SKIN_0
p_shadow main(v_model_skinned_0 v)
{
return _main(skinning_0(v));
}
#endif
#ifdef SKIN_1
p_shadow main(v_model_skinned_1 v)
{
return _main(skinning_1(v));
}
#endif
#ifdef SKIN_2
p_shadow main(v_model_skinned_2 v)
{
return _main(skinning_2(v));
}
#endif
#ifdef SKIN_3
p_shadow main(v_model_skinned_3 v)
{
return _main(skinning_3(v));
}
#endif
#ifdef SKIN_4
p_shadow main(v_model_skinned_4 v)
{
return _main(skinning_4(v));
}
#endif