21 lines
482 B
HLSL
21 lines
482 B
HLSL
#include "common_iostructs.hlsli"
|
|
|
|
uniform float4 scaled_screen_res; // Screen resolution (x-Width,y-Height, zw - 1/resolution)
|
|
|
|
// Vertex
|
|
v2p_TL main(v_TL_positiont I)
|
|
{
|
|
v2p_TL O;
|
|
|
|
{
|
|
I.P.xy += 0.5f;
|
|
O.HPos.x = I.P.x * scaled_screen_res.z * 2 - 1;
|
|
O.HPos.y = (I.P.y * scaled_screen_res.w * 2 - 1) * -1;
|
|
O.HPos.zw = I.P.zw;
|
|
}
|
|
|
|
O.Tex0 = I.Tex0;
|
|
O.Color = I.Color.bgra; // swizzle vertex colour
|
|
|
|
return O;
|
|
}
|