10 lines
408 B
Lua
10 lines
408 B
Lua
function normal(shader, t_base, t_second, t_detail)
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shader:begin("particle_distort", "particle_distort")
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:sorting(3, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:fog(false)
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shader:sampler("s_base") : texture(t_base)
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shader:sampler("s_distort") : texture(t_base)
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shader:sampler("s_image") : texture("$user$rt_color") : mirror ()
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end
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