e4s-game/gamedata/shaders/r1/effects_waterryaska.lua
2026-06-18 01:18:29 +03:00

28 lines
942 B
Lua

local tex_base = "water\\water_ryaska1"
local tex_env = "sky\\sky_5_cube"
local tex_dist = "water\\water_dudv"
local tex_dist2 = "water\\water_dudv"
function normal(shader, t_base, t_second, t_detail)
shader:begin("water", "water")
:sorting(2, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:zb(true, false)
:distort(true)
:fog(true)
shader:sampler("s_base"):texture(tex_base)
shader:sampler("s_env"):texture(tex_env):clamp()
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("waterd", "waterd")
:sorting(2, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(tex_base)
shader:sampler("s_distort0"):texture(tex_dist)
shader:sampler("s_distort1"):texture(tex_dist2)
end