e4s-game/gamedata/shaders/r1/fxaa_main.vs.hlsl
2026-06-18 01:18:29 +03:00

25 lines
445 B
HLSL

#include "common.hlsli"
uniform float4 screen_res; // Screen resolution (x-Width,y-Height, zw - 1/resolution)
struct v
{
float3 P : POSITION;
float2 tc0 : TEXCOORD0;
};
struct v2p
{
float2 tc0 : TEXCOORD0;
float4 HPos : POSITION;
};
// Vertex
v2p main(v I)
{
v2p O;
O.HPos = float4(I.P.x * screen_res.z * 2 - 1, (I.P.y * screen_res.w * 2 - 1) * -1, 0, 1);
O.tc0 = I.tc0;
return O;
}