e4s-game/gamedata/shaders/r1/lmap_l.ps.hlsl
2026-06-18 01:18:29 +03:00

24 lines
552 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // lmap
float2 tc1 : TEXCOORD1; // hemi
float3 c0 : COLOR0;
float fog : FOG;
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_lmap = tex2D(s_lmap, I.tc0);
// lighting
float3 l_base = t_lmap.rgb; // base light-map
float3 l_hemi = I.c0 * p_hemi(I.tc1); // hemi
float l_sun = t_lmap.a; // sun color
float3 light = L_ambient + l_base + l_hemi;
light = lerp(fog_color.xyz, light, I.fog);
return float4(light, l_sun);
}