e4s-game/gamedata/shaders/r1/lmap_l.vs.hlsl
2026-06-18 01:18:29 +03:00

23 lines
496 B
HLSL

#include "common.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
float3 c0 : COLOR0;
float fog : FOG;
};
vf main(v_lmap v)
{
vf o;
o.hpos = mul(m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_lmap(v.uv1); // copy tc
o.tc1 = o.tc0;
o.c0 = v_hemi(unpack_normal(v.N)); // just hemisphere + ambient
o.fog = calc_fogging(v.P); // fog, input in world coords
return o;
}