e4s-game/gamedata/shaders/r1/models_clockarrow_s_screen.lua
2026-06-18 01:18:29 +03:00

16 lines
512 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader :begin ("model_def_lqs","model_clockarrow_s")
:fog (true)
:blend (true,blend.srcalpha,blend.invsrcalpha)
shader:sampler ("s_base"):texture (t_base)
shader:sampler ("s_lmap"):texture ("ui\\ui_mono_noise")
end
function l_spot (shader, t_base, t_second, t_detail)
r1_lspot (shader, t_base, "model_def_spot")
end
function l_point (shader, t_base, t_second, t_detail)
r1_lpoint (shader, t_base, "model_def_point")
end