e4s-game/gamedata/shaders/r1/particle.ps.hlsl
2026-06-18 01:18:29 +03:00

16 lines
275 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 result = I.c * tex2D(s_base, I.tc0);
clip(result.a - (0.01f / 255.0f));
return result;
}