e4s-game/gamedata/shaders/r1/wmark.ps.hlsl
2026-06-18 01:18:29 +03:00

20 lines
348 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0;
float fog : FOG;
};
// Pixel
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float4 final = t_base * I.c0 * 2;
final.w = t_base.w * I.c0.w;
final.w *= I.fog;
// out
return final;
}