e4s-game/gamedata/shaders/r2/accum_volumetric_sun_cascade.lua
2026-06-18 01:18:29 +03:00

10 lines
425 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("accum_volume", "accum_volumetric_sun_cascade")
:fog(false)
:zb(false, false)
:blend(true, blend.one, blend.one)
:sorting(2, false)
shader:sampler("s_smap"):texture("null")
shader:sampler("s_position"):texture("$user$position"):f_none()
shader:sampler("jitter0"):texture("$user$jitter_0"):f_none()
end