e4s-game/gamedata/shaders/d3d11/accum_mask.vs.hlsl
2026-06-18 01:18:29 +03:00

7 lines
110 B
HLSL

#include "common.hlsli"
float4 main(float4 P : POSITION) : SV_POSITION
{
return mul(m_WVP, P);
}