e4s-game/gamedata/shaders/d3d11/details_lod.lua
2026-06-18 01:18:29 +03:00

21 lines
668 B
Lua

function pass_setup_common(shader, t_base, t_second, t_detail)
shader:blend(false, blend.one, blend.zero)
:zb(true, true)
:fog(false)
:dx10stencil(true, cmp_func.always,
255, 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
:dx10stencil_ref(1)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_hemi", t_base .. "_nm")
shader:dx10sampler("smp_base");
shader:dx10sampler("smp_linear");
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("lod", "lod")
details_lod.pass_setup_common(shader, t_base, t_second, t_detail)
end