e4s-game/gamedata/shaders/d3d11/effects_wallmark.vs.hlsl
2026-06-18 01:18:29 +03:00

15 lines
253 B
HLSL

#include "common.hlsli"
// Vertex
v2p_TL main(v_TL I)
{
v2p_TL O;
O.HPos = mul(m_VP, I.P);
O.Tex0 = I.Tex0;
O.Color = I.Color.bgra; // swizzle vertex colour
O.HPos.xy += m_taa_jitter.xy * O.HPos.w;
return O;
}