e4s-game/gamedata/shaders/d3d11/models_laserray.lua
2026-06-18 01:18:29 +03:00

11 lines
402 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_distort","base_lplanes")
: fog (false)
: zb (true,false)
: blend (true,blend.srcalpha,blend.one)
: aref (true,0)
: sorting (2, true)
--shader:sampler ("s_base") :texture (t_base)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
end