e4s-game/gamedata/shaders/d3d11/models_xdistortinv.lua
2026-06-18 01:18:29 +03:00

26 lines
1,013 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("model_distort_inv", "particle_alphaonly") -- particle_alphaonly
:sorting(3, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:zb(true, false)
:fog(false)
:distort(true)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort_inv", "particle_distort_hard")
:sorting(3, false)
:blend(true, blend.srccolor, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
-- shader:sampler ("s_base") :texture (t_base)
-- shader:sampler ("s_distort") :texture (t_base) -- "pfx\\pfx_distortion"
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_distort", t_base)
shader:dx10sampler("smp_linear")
end