e4s-game/gamedata/shaders/d3d11/sky.vs.hlsl
2026-06-18 01:18:29 +03:00

35 lines
571 B
HLSL

#include "common.hlsli"
struct vi
{
float4 p : POSITION;
float4 c : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
struct v2p
{
float4 factor : COLOR0;
float3 p : TEXCOORD1;
float4 hpos_curr : TEXCOORD2;
float4 hpos_old : TEXCOORD3;
float4 hpos : SV_POSITION;
};
void main(in vi v, out v2p o)
{
o.hpos = mul(m_WVP, v.p);
o.factor = v.c;
o.p = v.p.xyz;
o.hpos_curr = o.hpos;
o.hpos_old = mul(m_WVP_old, v.p);
o.hpos.xy += m_taa_jitter.xy * o.hpos.w;
}