e4s-game/gamedata/shaders/d3d11/stub_default.ps.hlsl
2026-06-18 01:18:29 +03:00

12 lines
270 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(p_TL I) : SV_Target
{
return s_base.Sample(smp_base, I.Tex0) * I.Color;
// float4 res = s_base.Sample( smp_base, I.Tex0 )*I.Color;
// clip(res-m_AlphaRef);
// clip(res-0.5);
// return res;
}