e4s-game/gamedata/shaders/d3d11/stub_srgb.ps.hlsl
2026-06-18 01:18:29 +03:00

9 lines
156 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(p_TL I) : SV_Target
{
float4 final = s_base.Sample(smp_base, I.Tex0) * I.Color;
return PushGamma(final);
}