e4s-game/gamedata/shaders/d3d11/wmark.vs.hlsl
2026-06-18 01:18:29 +03:00

26 lines
527 B
HLSL

#include "common.hlsli"
#include "shared\wmark.hlsli"
struct vf
{
float2 tc0 : TEXCOORD0;
float3 c0 : COLOR0; // c0=all lighting
float fog : FOG;
float4 hpos : SV_POSITION;
};
vf main(v_static v)
{
vf o;
float3 N = unpack_normal(v.Nh.zyx);
float4 P = wmark_shift(v.P.xyz, N);
o.hpos = mul(m_VP, P);
o.tc0 = unpack_tc_base(v.tc, v.T.w, v.B.w);
o.c0 = 0;
o.fog = 1.0f - calc_fogging(v.P.xyz);
o.hpos.xy += m_taa_jitter.xy * o.hpos.w;
return o;
}