18 lines
332 B
HLSL
18 lines
332 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 r = tex2D(s_base, I.tc0);
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// r.x = 1 - r.x;
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// r.y = 1 - r.y;
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// r.z = 1 - r.z;
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r.w = 1 - r.w;
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return r;
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// return /*(float4(1,1,1,1) - */ tex2D (s_base,I.tc0);
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}
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