e4s-game/gamedata/shaders/editor/model_def_hq.vs.hlsl
2026-06-18 01:18:29 +03:00

23 lines
414 B
HLSL

#include "common.hlsli"
#include "skin.hlsli"
// #define SKIN_2
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float fog : FOG;
};
vf _main(v_model v)
{
vf o;
o.hpos = mul(m_WVP, v.pos); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
o.fog = calc_fogging(v.pos);
return o;
}
#define SKIN_VF vf
#include "skin_main.hlsli"