e4s-game/gamedata/shaders/editor/sky2.vs
2026-06-18 01:18:29 +03:00

31 lines
547 B
GLSL

#include "common.h"
struct vi
{
float4 p : POSITION;
float4 c : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
struct vf
{
float4 hpos : POSITION;
float4 c : COLOR0;
float3 tc0 : TEXCOORD0;
float3 tc1 : TEXCOORD1;
};
vf main (vi v)
{
vf o;
float4 tpos = mul (1000, v.p);
o.hpos = mul (m_WVP, tpos); // xform, input in world coords, 1000 - magic number
o.hpos.z = o.hpos.w;
o.c = v.c; // copy color
o.tc0 = v.tc0; // copy tc
o.tc1 = v.tc1; // copy tc
return o;
}