e4s-game/gamedata/shaders/r1/.lua
2026-06-18 01:18:29 +03:00

39 lines
1.1 KiB
Lua

function printf(fmt, ...)
log(string.format(fmt, unpack(arg)))
end
t_point_att = "internal\\internal_light_attpoint"
t_rt = "$user$rendertarget"
t_distort = "$user$distort"
t_noise = "fx\\fx_noise2"
function r1_lspot(shader, t_base, vs, aref)
shader:begin(vs, "add_spot")
:fog(false)
:zb(true, false)
:blend(true, blend.one, blend.one)
:aref(true, aref or 0)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_lmap"):texture("internal\\internal_light_att")
:clamp()
:f_linear()
:project(true)
shader:sampler("s_att"):texture("internal\\internal_light_attclip")
:clamp()
:f_linear()
end
function r1_lpoint(shader, t_base, vs, aref)
shader:begin(vs, "add_point")
:fog(false)
:zb(true, false)
:blend(true, blend.one, blend.one)
:aref(true, aref or 0)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_lmap"):texture(t_point_att)
:clamp()
:f_linear()
shader:sampler("s_att"):texture(t_point_att)
:clamp()
:f_linear()
end