e4s-game/gamedata/shaders/r1/add_spot.ps.hlsl
2026-06-18 01:18:29 +03:00

17 lines
503 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(vf_spot I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float4 t_lmap = tex2Dproj(s_lmap, I.tc1); // spot-projector
float4 t_att = tex2D(s_att, I.tc2); // spot-att
float4 final_color = t_base * t_lmap * t_att * I.color;
final_color.rgb *= t_base.a;
float3 final_rgb = (final_color + final_color) * 2.0f;
float final_a = final_color.w;
// out
return final_color * 2; // float4 (final_rgb,final_a);
}