e4s-game/gamedata/shaders/r1/base_lplanes.vs.hlsl
2026-06-18 01:18:29 +03:00

25 lines
574 B
HLSL

#include "common.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
};
vf main(v_vert v)
{
vf o;
o.hpos = mul(m_WVP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc
// o.tc0 = unpack_tc_base (v.tc); // copy tc
// calculate fade
float3 dir_v = normalize(mul(m_WV, v.P));
float3 norm_v = normalize(mul(m_WV, unpack_normal(v.N)));
float fade = abs(dot(dir_v, norm_v));
o.c0 = fade;
return o;
}