22 lines
555 B
HLSL
22 lines
555 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // lmap
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float2 tc1 : TEXCOORD1; // lmap
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float3 c0 : COLOR0; // hemi
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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float4 t_base = tex2D(s_base, I.tc0);
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float4 t_lmap = tex2D(s_lmap, I.tc1);
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// lighting
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float3 l_base = t_lmap.rgb; // base light-map
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float3 l_hemi = I.c0 * t_base.a; // hemi is implicitly inside texture
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float l_sun = t_lmap.a; // sun color
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float3 light = L_ambient + l_base + l_hemi;
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return float4(light, l_sun);
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}
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