e4s-game/gamedata/shaders/r1/impl_spot.vs.hlsl
2026-06-18 01:18:29 +03:00

13 lines
353 B
HLSL

#include "common.hlsli"
vf_spot main(v_lmap v)
{
vf_spot o;
o.hpos = mul(m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base(v.uv0, v.T.w, v.B.w); // copy tc
// o.tc0 = unpack_tc_base(v.tc0); // copy tc
o.color = calc_spot(o.tc1, o.tc2, v.P, unpack_normal(v.N)); // just hemisphere
return o;
}