e4s-game/gamedata/shaders/r1/particle_distort.ps.hlsl
2026-06-18 01:18:29 +03:00

17 lines
335 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
uniform sampler s_distort;
float4 main(v2p I) : COLOR
{
float4 distort = tex2D(s_distort, I.tc0);
float factor = distort.a * dot(I.c.rgb, 0.33f);
return float4(distort.rgb, factor);
}