e4s-game/gamedata/shaders/r1/vert_l.vs.hlsl
2026-06-18 01:18:29 +03:00

22 lines
547 B
HLSL

#include "common.hlsli"
struct vf
{
float4 hpos : POSITION;
float4 c0 : COLOR0; // c0=all lighting
};
vf main(v_vert v)
{
vf o;
float3 N = unpack_normal(v.N);
float3 L_rgb = v.color.xyz; // precalculated RGB lighting
float3 L_hemi = v_hemi(N) * v.N.w; // hemisphere
float L_sun = v.color.w; // sun occl only
float3 L_final = L_rgb + L_hemi + L_ambient;
o.hpos = mul(m_VP, v.P); // xform, input in world coords
o.c0 = float4(L_final.x, L_final.y, L_final.z, L_sun);
return o;
}