20 lines
402 B
HLSL
20 lines
402 B
HLSL
#include "common.hlsli"
|
|
|
|
struct v2p
|
|
{
|
|
float4 color : COLOR0;
|
|
float2 tc0 : TEXCOORD0;
|
|
float2 tc1 : TEXCOORD1;
|
|
};
|
|
|
|
uniform sampler2D s_clouds0 : register(s0);
|
|
uniform sampler2D s_clouds1 : register(s1);
|
|
|
|
float4 main(v2p I) : COLOR
|
|
{
|
|
float4 s0 = tex2D(s_clouds0, I.tc0);
|
|
float4 s1 = tex2D(s_clouds1, I.tc1);
|
|
float4 mix = I.color * (s0 + s1);
|
|
|
|
return mix;
|
|
}
|