e4s-game/gamedata/shaders/r2/models_clockarrow_s_screen.lua
2026-06-18 01:18:29 +03:00

12 lines
394 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_env_lq","model_clockarrow_s")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:sampler ("s_base"):texture(t_base)
shader:sampler ("s_lmap"):texture("$alphadxt1")
end