e4s-game/gamedata/shaders/d3d11/hud3d.ps.hlsl
2026-06-18 01:18:29 +03:00

14 lines
227 B
HLSL

#include "common.hlsli"
struct ui_vert_out
{
float2 tc0 : TEXCOORD0;
};
float4 main(ui_vert_out I) : SV_Target
{
float4 r = s_base.Sample(smp_base, I.tc0);
r.xyz = PushGamma(r.xyz);
return r;
}