e4s-game/gamedata/shaders/d3d11/stub_notransform_t_ma.vs.hlsl
2026-06-18 01:18:29 +03:00

21 lines
377 B
HLSL

#include "common_iostructs.hlsli"
// Vertex
v2p_TL main(v_TL_positiont I)
{
v2p_TL O;
// O.HPos = P;
{
I.P.xy += 0.5f;
O.HPos.x = I.P.x / 1024 * 2 - 1;
O.HPos.y = (I.P.y / 768 * 2 - 1) * -1;
O.HPos.zw = I.P.zw;
}
O.Tex0 = I.Tex0;
O.Color = I.Color.aaaa; // swizzle vertex colour
return O;
}