e4s-game/gamedata/shaders/r2/clouds.vs.hlsl
2026-06-18 01:18:29 +03:00

31 lines
682 B
HLSL

#include "common.hlsli"
#include "shared\cloudconfig.hlsli"
struct vi
{
float4 p : POSITION;
float4 dir : COLOR0; // dir0,dir1(w<->z)
float4 color : COLOR1; // rgb. intensity
};
struct vf
{
float4 hpos : POSITION;
float4 color : COLOR0;
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
};
void main(in vi v, out vf o)
{
o.hpos = mul(m_WVP, v.p);
float2 d0 = v.dir.xy * 2.0f - 1.0f;
float2 d1 = v.dir.wz * 2.0f - 1.0f;
o.tc0 = v.p.xz * CLOUD_TILE0 + d0 * timers.z * CLOUD_SPEED0;
o.tc1 = v.p.xz * CLOUD_TILE1 + d1 * timers.z * CLOUD_SPEED1;
o.color = v.color;
o.color.w *= pow(v.p.y, 25);
}