e4s-game/gamedata/shaders/r2/combine_volumetric.ps.hlsl
2026-06-18 01:18:29 +03:00

8 lines
145 B
HLSL

#include "common.hlsli"
uniform sampler2D s_vollight;
float4 main(float2 tc : TEXCOORD0) : COLOR
{
return tex2D(s_vollight, tc);
}