e4s-game/gamedata/shaders/r2/deffer_base.ps.hlsl
2026-06-18 01:18:29 +03:00

33 lines
688 B
HLSL

#include "common.hlsli"
#include "sload.hlsli"
void main(p_bumped_new I, out f_deffer O)
{
XrayMaterial M;
M.Sun = I.tcdh.w;
M.Hemi = I.tcdh.z;
M.Point = I.position.xyz;
SloadNew(I, M);
#ifdef USE_AREF
clip(M.Color.w - def_aref);
#endif
M.Normal = mul(float3x3(I.M1, I.M2, I.M3), M.Normal);
M.Normal = normalize(M.Normal);
#ifdef USE_LM_HEMI
float4 lm = tex2D(s_hemi, I.tcdh.zw);
M.Sun = get_sun(lm);
M.Hemi = get_hemi(lm);
#endif
#ifndef USE_R2_STATIC_SUN
M.Sun = xmaterial;
#endif
O = pack_gbuffer(float4(M.Normal, M.Hemi), float4(M.Point, M.Sun), float4(M.Color.xyz, 1.0f - M.Roughness));
}