e4s-game/gamedata/shaders/r2/effects_wallmarkblend.lua
2026-06-18 01:18:29 +03:00

10 lines
319 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("wmark", "simple")
:sorting(1, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:zb(true, false)
:fog(false)
:wmark(true)
shader:sampler("s_base"):texture(t_base)
end