21 lines
725 B
Lua
21 lines
725 B
Lua
function normal(shader, t_base, t_second, t_detail)
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shader:begin("model_distort4glass", "particle")
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:sorting(2, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:aref(true, 0)
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:zb(true, true)
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:fog(false)
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:distort(false)
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shader:sampler("s_base"):texture(t_base)
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("model_distort4glass", "particle_distort")
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:sorting(2, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, true)
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:fog(false)
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:distort(true)
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shader:sampler("s_base"):texture(t_base)
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shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass3")
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end
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