e4s-game/gamedata/shaders/r2/particle_s-mul.ps.hlsl
2026-06-18 01:18:29 +03:00

16 lines
300 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : COLOR
{
// color = 0 -> color=0
// color = 1 -> color=c
float4 c = I.c * tex2D(s_base, I.tc0);
return float4(c.xyz, 1.0f);
}