add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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;***************************************************************
; BODY SECTIONS
;***************************************************************
[body_damage_1]
bip01_pelvis = 1, 0.0
bip01_spine = 1, 0.0
bip01_spine1 = 1, 0.0
bip01_spine2 = 1, 0.0
bip01_l_clavicle = 1, 0.0
bip01_l_upperarm = 1, 0.0
bip01_l_forearm = 1, 0.0
bip01_l_hand = 1, 0.0
bip01_r_clavicle = 1, 0.0
bip01_r_upperarm = 1, 0.0
bip01_r_forearm = 1, 0.0
bip01_r_hand = 1, 0.0
bip01_l_thigh = 1, 0.0
bip01_l_calf = 1, 0.0
bip01_l_foot = 1, 0.0
bip01_r_thigh = 1, 0.0
bip01_r_calf = 1, 0.0
bip01_r_foot = 1, 0.0
[body_damage_2]
bip01_pelvis = 1, 0.1
bip01_spine = 1, 0.1
bip01_spine1 = 1, 0.1
bip01_spine2 = 1, 0.1
bip01_l_clavicle = 1, 0.1
bip01_l_upperarm = 1, 0.1
bip01_l_forearm = 1, 0.1
bip01_l_hand = 1, 0.1
bip01_r_clavicle = 1, 0.1
bip01_r_upperarm = 1, 0.1
bip01_r_forearm = 1, 0.1
bip01_r_hand = 1, 0.1
bip01_l_thigh = 1, 0.1
bip01_l_calf = 1, 0.1
bip01_l_foot = 1, 0.1
bip01_r_thigh = 1, 0.1
bip01_r_calf = 1, 0.1
bip01_r_foot = 1, 0.1
[body_damage_3]
bip01_pelvis = 1, 0.3
bip01_spine = 1, 0.3
bip01_spine1 = 1, 0.3
bip01_spine2 = 1, 0.3
bip01_l_clavicle = 1, 0.3
bip01_l_upperarm = 1, 0.3
bip01_l_forearm = 1, 0.3
bip01_l_hand = 1, 0.3
bip01_r_clavicle = 1, 0.3
bip01_r_upperarm = 1, 0.3
bip01_r_forearm = 1, 0.3
bip01_r_hand = 1, 0.3
bip01_l_thigh = 1, 0.3
bip01_l_calf = 1, 0.3
bip01_l_foot = 1, 0.3
bip01_r_thigh = 1, 0.3
bip01_r_calf = 1, 0.3
bip01_r_foot = 1, 0.3
[body_damage_4]
bip01_pelvis = 1, 0.6
bip01_spine = 1, 0.6
bip01_spine1 = 1, 0.6
bip01_spine2 = 1, 0.6
bip01_l_clavicle = 1, 0.6
bip01_l_upperarm = 1, 0.6
bip01_l_forearm = 1, 0.6
bip01_l_hand = 1, 0.6
bip01_r_clavicle = 1, 0.6
bip01_r_upperarm = 1, 0.6
bip01_r_forearm = 1, 0.6
bip01_r_hand = 1, 0.6
bip01_l_thigh = 1, 0.6
bip01_l_calf = 1, 0.6
bip01_l_foot = 1, 0.6
bip01_r_thigh = 1, 0.6
bip01_r_calf = 1, 0.6
bip01_r_foot = 1, 0.6
[body_damage_5]
bip01_pelvis = 1.0, 0.45
bip01_spine = 1.0, 0.45
bip01_spine1 = 1.0, 0.45
bip01_spine2 = 1.0, 0.45
bip01_l_clavicle = 1.0, 0.45
bip01_l_upperarm = 1.0, 0.45
bip01_l_forearm = 1.0, 0.45
bip01_l_hand = 1.0, 0.45
bip01_r_clavicle = 1.0, 0.45
bip01_r_upperarm = 1.0, 0.45
bip01_r_forearm = 1.0, 0.45
bip01_r_hand = 1.0, 0.45
bip01_l_thigh = 1.0, 0.45
bip01_l_calf = 1.0, 0.45
bip01_l_foot = 1.0, 0.45
bip01_r_thigh = 1.0, 0.45
bip01_r_calf = 1.0, 0.45
bip01_r_foot = 1.0, 0.45
;***************************************************************
; HEAD SECTIONS
;***************************************************************
[head_damage_1]
bip01_neck = 1.0, 0.0
bip01_head = 1.0, 0.0
eyelid_1 = 1.0, 0.0
eye_left = 1.0, 0.0
eye_right = 1.0, 0.0
jaw_1 = 1.0, 0.0
[head_damage_2]
bip01_neck = 1.0, 0.2
bip01_head = 1.0, 0.2
eyelid_1 = 1.0, 0.0
eye_left = 1.0, 0.0
eye_right = 1.0, 0.0
jaw_1 = 1.0, 0.0
[head_damage_3]
bip01_neck = 1.0, 0.35
bip01_head = 1.0, 0.35
eyelid_1 = 1.0, 0.35
eye_left = 1.0, 0.35
eye_right = 1.0, 0.35
jaw_1 = 1.0, 0.35
[head_damage_4]
bip01_neck = 1.0, 0.35
bip01_head = 1.0, 0.35
eyelid_1 = 1.0, 0.35
eye_left = 1.0, 0.35
eye_right = 1.0, 0.35
jaw_1 = 1.0, 0.35
[head_damage_5]
bip01_neck = 1.0, 0.3
bip01_head = 1.0, 0.3
eyelid_1 = 1.0, 0.3
eye_left = 1.0, 0.3
eye_right = 1.0, 0.3
jaw_1 = 1.0, 0.3
;***************************************************************
; FULL SECTIONS
;***************************************************************
[stalker_hero_1]:body_damage_4,head_damage_3
hit_fraction_npc = 0.1
[stalker_bandit_1]:body_damage_1,head_damage_1
hit_fraction_npc = 0.7
[stalker_bandit_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_bandit_3]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_bandit_4]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_dolg_1]:body_damage_5,head_damage_3
hit_fraction_npc = 0.6
[stalker_dolg_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_dolg_3]:body_damage_4,head_damage_3
hit_fraction_npc = 0.4
[stalker_dolg_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.25
[stalker_freedom_1]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_freedom_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_freedom_3]:body_damage_3,head_damage_2
hit_fraction_npc = 0.4
[stalker_freedom_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.25
[stalker_merc_1]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_merc_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_merc_3]:body_damage_2,head_damage_1
hit_fraction_npc = 0.4
[stalker_merc_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.25
[stalker_monolith_1]:body_damage_5,head_damage_3
hit_fraction_npc = 0.6
[stalker_monolith_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_monolith_3]:body_damage_3,head_damage_3
hit_fraction_npc = 0.4
[stalker_monolith_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.25
[stalker_nebo_1]:body_damage_2,head_damage_1
hit_fraction_npc = 0.3
[stalker_nebo_2]:body_damage_2,head_damage_3
hit_fraction_npc = 0.2
[stalker_nebo_3]:body_damage_2,head_damage_3
hit_fraction_npc = 0.2
[stalker_neutral_1]:body_damage_1,head_damage_1
hit_fraction_npc = 0.7
[stalker_neutral_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_neutral_3]:body_damage_3,head_damage_3
hit_fraction_npc = 0.4
[stalker_neutral_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.25
[stalker_neutral_nauchniy]:body_damage_5,head_damage_3
hit_fraction_npc = 0.2
[stalker_oon_1]:body_damage_2,head_damage_1
hit_fraction_npc = 0.1
[stalker_oon_2]:body_damage_2,head_damage_1
hit_fraction_npc = 0.1
[stalker_soldier_1]:body_damage_2,head_damage_1
hit_fraction_npc = 0.6
[stalker_soldier_2]:body_damage_3,head_damage_2
hit_fraction_npc = 0.4
[stalker_soldier_3]:body_damage_3,head_damage_3
hit_fraction_npc = 0.4
[stalker_soldier_4]:body_damage_4,head_damage_3
hit_fraction_npc = 0.4
[stalker_zombied_1]:body_damage_2,head_damage_2
hit_fraction_npc = 0.7
[stalker_zombied_2]:body_damage_2,head_damage_2
hit_fraction_npc = 0.6
[stalker_zombied_3]:body_damage_2,head_damage_2
hit_fraction_npc = 0.4
[stalker_zombied_4]:body_damage_2,head_damage_2
hit_fraction_npc = 0.25
;***************************************************************
; ACTOR BODY SECTIONS
;***************************************************************
[actor_body_damage_absent]
bip01_pelvis = 1.0, -1
bip01_spine = 1.0, -1
bip01_spine1 = 1.0, -1
bip01_spine2 = 1.0, -1
bip01_l_clavicle = 1.0, -1
bip01_l_upperarm = 1.0, -1
bip01_l_forearm = 1.0, -1
bip01_l_hand = 1.0, -1
bip01_r_clavicle = 1.0, -1
bip01_r_upperarm = 1.0, -1
bip01_r_forearm = 1.0, -1
bip01_r_hand = 1.0, -1
bip01_l_thigh = 1.0, -1
bip01_l_calf = 1.0, -1
bip01_l_foot = 1.0, -1
bip01_r_thigh = 1.0, -1
bip01_r_calf = 1.0, -1
bip01_r_foot = 1.0, -1
[actor_body_damage_suit]
bip01_pelvis = 1.0, 0.05
bip01_spine = 1.0, 0.05
bip01_spine1 = 1.0, 0.05
bip01_spine2 = 1.0, 0.05
bip01_l_clavicle = 1.0, 0.05
bip01_l_upperarm = 1.0, 0.05
bip01_l_forearm = 1.0, 0.05
bip01_l_hand = 1.0, 0.05
bip01_r_clavicle = 1.0, 0.05
bip01_r_upperarm = 1.0, 0.05
bip01_r_forearm = 1.0, 0.05
bip01_r_hand = 1.0, 0.05
bip01_l_thigh = 1.0, 0.05
bip01_l_calf = 1.0, 0.05
bip01_l_foot = 1.0, 0.05
bip01_r_thigh = 1.0, 0.05
bip01_r_calf = 1.0, 0.05
bip01_r_foot = 1.0, 0.05
[actor_body_damage_light]
bip01_pelvis = 1.0, 0.10
bip01_spine = 1.0, 0.10
bip01_spine1 = 1.0, 0.10
bip01_spine2 = 1.0, 0.10
bip01_l_clavicle = 1.0, 0.10
bip01_l_upperarm = 1.0, 0.10
bip01_l_forearm = 1.0, 0.10
bip01_l_hand = 1.0, 0.10
bip01_r_clavicle = 1.0, 0.10
bip01_r_upperarm = 1.0, 0.10
bip01_r_forearm = 1.0, 0.10
bip01_r_hand = 1.0, 0.10
bip01_l_thigh = 1.0, 0.10
bip01_l_calf = 1.0, 0.10
bip01_l_foot = 1.0, 0.10
bip01_r_thigh = 1.0, 0.10
bip01_r_calf = 1.0, 0.10
bip01_r_foot = 1.0, 0.10
[actor_body_damage_medium]
bip01_pelvis = 1.0, 0.3
bip01_spine = 1.0, 0.3
bip01_spine1 = 1.0, 0.3
bip01_spine2 = 1.0, 0.3
bip01_l_clavicle = 1.0, 0.3
bip01_l_upperarm = 1.0, 0.3
bip01_l_forearm = 1.0, 0.3
bip01_l_hand = 1.0, 0.3
bip01_r_clavicle = 1.0, 0.3
bip01_r_upperarm = 1.0, 0.3
bip01_r_forearm = 1.0, 0.3
bip01_r_hand = 1.0, 0.3
bip01_l_thigh = 1.0, 0.3
bip01_l_calf = 1.0, 0.3
bip01_l_foot = 1.0, 0.3
bip01_r_thigh = 1.0, 0.3
bip01_r_calf = 1.0, 0.3
bip01_r_foot = 1.0, 0.3
[actor_body_damage_heavy]
bip01_pelvis = 1.0, 0.6
bip01_spine = 1.0, 0.6
bip01_spine1 = 1.0, 0.6
bip01_spine2 = 1.0, 0.6
bip01_l_clavicle = 1.0, 0.6
bip01_l_upperarm = 1.0, 0.6
bip01_l_forearm = 1.0, 0.6
bip01_l_hand = 1.0, 0.6
bip01_r_clavicle = 1.0, 0.6
bip01_r_upperarm = 1.0, 0.6
bip01_r_forearm = 1.0, 0.6
bip01_r_hand = 1.0, 0.6
bip01_l_thigh = 1.0, 0.6
bip01_l_calf = 1.0, 0.6
bip01_l_foot = 1.0, 0.6
bip01_r_thigh = 1.0, 0.6
bip01_r_calf = 1.0, 0.6
bip01_r_foot = 1.0, 0.6
[actor_body_damage_sci]
bip01_pelvis = 1.0, 0.15
bip01_spine = 1.0, 0.15
bip01_spine1 = 1.0, 0.15
bip01_spine2 = 1.0, 0.15
bip01_l_clavicle = 1.0, 0.15
bip01_l_upperarm = 1.0, 0.15
bip01_l_forearm = 1.0, 0.15
bip01_l_hand = 1.0, 0.15
bip01_r_clavicle = 1.0, 0.15
bip01_r_upperarm = 1.0, 0.15
bip01_r_forearm = 1.0, 0.15
bip01_r_hand = 1.0, 0.15
bip01_l_thigh = 1.0, 0.15
bip01_l_calf = 1.0, 0.15
bip01_l_foot = 1.0, 0.15
bip01_r_thigh = 1.0, 0.15
bip01_r_calf = 1.0, 0.15
bip01_r_foot = 1.0, 0.15
[actor_body_damage_exo]
bip01_pelvis = 1.0, 0.65
bip01_spine = 1.0, 0.65
bip01_spine1 = 1.0, 0.65
bip01_spine2 = 1.0, 0.65
bip01_l_clavicle = 1.0, 0.65
bip01_l_upperarm = 1.0, 0.65
bip01_l_forearm = 1.0, 0.65
bip01_l_hand = 1.0, 0.65
bip01_r_clavicle = 1.0, 0.65
bip01_r_upperarm = 1.0, 0.65
bip01_r_forearm = 1.0, 0.65
bip01_r_hand = 1.0, 0.65
bip01_l_thigh = 1.0, 0.65
bip01_l_calf = 1.0, 0.65
bip01_l_foot = 1.0, 0.65
bip01_r_thigh = 1.0, 0.65
bip01_r_calf = 1.0, 0.65
bip01_r_foot = 1.0, 0.65
;***************************************************************
; ACTOR BODY MODIFICATION SECTIONS
;***************************************************************
[actor_body_damage_add_1]
bip01_pelvis = 0.0, 0.04
bip01_spine = 0.0, 0.04
bip01_spine1 = 0.0, 0.04
bip01_spine2 = 0.0, 0.04
bip01_l_clavicle = 0.0, 0.04
bip01_l_upperarm = 0.0, 0.04
bip01_l_forearm = 0.0, 0.04
bip01_l_hand = 0.0, 0.04
bip01_r_clavicle = 0.0, 0.04
bip01_r_upperarm = 0.0, 0.04
bip01_r_forearm = 0.0, 0.04
bip01_r_hand = 0.0, 0.04
bip01_l_thigh = 0.0, 0.04
bip01_l_calf = 0.0, 0.04
bip01_l_foot = 0.0, 0.04
bip01_r_thigh = 0.0, 0.04
bip01_r_calf = 0.0, 0.04
bip01_r_foot = 0.0, 0.04
[actor_body_damage_add_2]
bip01_pelvis = 0.0, 0.06
bip01_spine = 0.0, 0.06
bip01_spine1 = 0.0, 0.06
bip01_spine2 = 0.0, 0.06
bip01_l_clavicle = 0.0, 0.06
bip01_l_upperarm = 0.0, 0.06
bip01_l_forearm = 0.0, 0.06
bip01_l_hand = 0.0, 0.06
bip01_r_clavicle = 0.0, 0.06
bip01_r_upperarm = 0.0, 0.06
bip01_r_forearm = 0.0, 0.06
bip01_r_hand = 0.0, 0.06
bip01_l_thigh = 0.0, 0.06
bip01_l_calf = 0.0, 0.06
bip01_l_foot = 0.0, 0.06
bip01_r_thigh = 0.0, 0.06
bip01_r_calf = 0.0, 0.06
bip01_r_foot = 0.0, 0.06
[actor_body_damage_add_3]
bip01_pelvis = 0.0, 0.08
bip01_spine = 0.0, 0.08
bip01_spine1 = 0.0, 0.08
bip01_spine2 = 0.0, 0.08
bip01_l_clavicle = 0.0, 0.08
bip01_l_upperarm = 0.0, 0.08
bip01_l_forearm = 0.0, 0.08
bip01_l_hand = 0.0, 0.08
bip01_r_clavicle = 0.0, 0.08
bip01_r_upperarm = 0.0, 0.08
bip01_r_forearm = 0.0, 0.08
bip01_r_hand = 0.0, 0.08
bip01_l_thigh = 0.0, 0.08
bip01_l_calf = 0.0, 0.08
bip01_l_foot = 0.0, 0.08
bip01_r_thigh = 0.0, 0.08
bip01_r_calf = 0.0, 0.08
bip01_r_foot = 0.0, 0.08
[actor_body_damage_add_4]
bip01_pelvis = 0.0, 0.1
bip01_spine = 0.0, 0.1
bip01_spine1 = 0.0, 0.1
bip01_spine2 = 0.0, 0.1
bip01_l_clavicle = 0.0, 0.1
bip01_l_upperarm = 0.0, 0.1
bip01_l_forearm = 0.0, 0.1
bip01_l_hand = 0.0, 0.1
bip01_r_clavicle = 0.0, 0.1
bip01_r_upperarm = 0.0, 0.1
bip01_r_forearm = 0.0, 0.1
bip01_r_hand = 0.0, 0.1
bip01_l_thigh = 0.0, 0.1
bip01_l_calf = 0.0, 0.1
bip01_l_foot = 0.0, 0.1
bip01_r_thigh = 0.0, 0.1
bip01_r_calf = 0.0, 0.1
bip01_r_foot = 0.0, 0.1
[actor_head_damage_zero]
bip01_neck = 0.0, 0.0
bip01_head = 0.0, 0.0
eyelid_1 = 0.0, 0.0
eye_left = 0.0, 0.0
eye_right = 0.0, 0.0
jaw_1 = 0.0, 0.0
;***************************************************************
; ACTOR HEAD SECTIONS
;***************************************************************
[actor_head_damage_absent]
bip01_neck = 1.0, -1
bip01_head = 1.0, -1
eyelid_1 = 1.0, -1
eye_left = 1.0, -1
eye_right = 1.0, -1
jaw_1 = 1.0, -1
[actor_head_damage_respirator]
bip01_neck = 1.0, 0.0
bip01_head = 1.0, 0.0
eyelid_1 = 1.0, 0.0
eye_left = 1.0, 0.0
eye_right = 1.0, 0.0
jaw_1 = 1.0, 0.0
[actor_head_damage_protective]
bip01_neck = 1.0, 0.15
bip01_head = 1.0, 0.15
eyelid_1 = 1.0, 0.15
eye_left = 1.0, 0.15
eye_right = 1.0, 0.15
jaw_1 = 1.0, 0.15
[actor_head_damage_hardhat]
bip01_neck = 1.0, 0.3
bip01_head = 1.0, 0.3
eyelid_1 = 1.0, 0.3
eye_left = 1.0, 0.3
eye_right = 1.0, 0.3
jaw_1 = 1.0, 0.3
[actor_head_damage_tactic]
bip01_neck = 1.0, 0.6
bip01_head = 1.0, 0.6
eyelid_1 = 1.0, 0.6
eye_left = 1.0, 0.6
eye_right = 1.0, 0.6
jaw_1 = 1.0, 0.6
[actor_head_damage_battle]
bip01_neck = 1.0, 0.65
bip01_head = 1.0, 0.65
eyelid_1 = 1.0, 0.65
eye_left = 1.0, 0.65
eye_right = 1.0, 0.65
jaw_1 = 1.0, 0.65
;***************************************************************
; ACTOR ARMOR SECTIONS
;***************************************************************
[actor_armor_suit]:actor_body_damage_suit, actor_head_damage_absent
[actor_armor_light]:actor_body_damage_light, actor_head_damage_absent
[actor_armor_dolg_light]:actor_body_damage_sci, actor_head_damage_absent
[actor_armor_medium]:actor_body_damage_medium, actor_head_damage_absent
[actor_armor_heavy]:actor_body_damage_heavy, actor_head_damage_absent
[actor_armor_sci]:actor_body_damage_sci, actor_head_damage_protective
[actor_armor_exo]:actor_body_damage_exo, actor_head_damage_battle
;***************************************************************
; ACTOR HELM SECTIONS
;***************************************************************
[actor_helm_respirator]:actor_body_damage_absent, actor_head_damage_respirator
[actor_helm_protective]:actor_body_damage_absent, actor_head_damage_protective
[actor_helm_hardhat]:actor_body_damage_absent, actor_head_damage_hardhat
[actor_helm_tactic]:actor_body_damage_absent, actor_head_damage_tactic
[actor_helm_battle]:actor_body_damage_absent, actor_head_damage_battle
;***************************************************************
; ACTOR MODIFICATION SECTIONS
;***************************************************************
[actor_armor_light_add_1]:actor_body_damage_add_1, actor_head_damage_zero
[actor_armor_light_add_2]:actor_body_damage_add_2, actor_head_damage_zero
[actor_armor_light_add_3]:actor_body_damage_add_3, actor_head_damage_zero
[actor_armor_medium_add_1]:actor_body_damage_add_2, actor_head_damage_zero
[actor_armor_medium_add_2]:actor_body_damage_add_4, actor_head_damage_zero
[actor_armor_heavy_add_1]:actor_body_damage_add_1, actor_head_damage_zero
[actor_armor_heavy_add_2]:actor_body_damage_add_2, actor_head_damage_zero
[actor_armor_heavy_add_3]:actor_body_damage_add_3, actor_head_damage_zero
[actor_armor_scientific_add_1]:actor_body_damage_add_1, actor_head_damage_zero
[actor_armor_scientific_add_3]:actor_body_damage_add_3, actor_head_damage_zero
[actor_armor_exo_add_1]:actor_body_damage_add_1, actor_head_damage_zero
[actor_armor_exo_add_2]:actor_body_damage_add_2, actor_head_damage_zero
[actor_armor_exo_add_3]:actor_body_damage_add_3, actor_head_damage_zero