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473
gamedata/configs/creatures/m_burer.ltx
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473
gamedata/configs/creatures/m_burer.ltx
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;===========================================================================
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; BURER
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;===========================================================================
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[m_burer_e]:monster_base
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GroupControlSection = spawn_group
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SpaceRestrictionSection = space_restrictor,zone_mosquito_bald,zone_radioactive
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$spawn = "monsters\burer\burer" ; option for Level Editor
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$npc = on ; option for Level Editor
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$prefetch = 16
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visual = monsters\burer\burer
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corpse_visual = monsters\burer\burer_dead
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MaxHealthValue = 100 ; range [0..200]
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Spawn_Inventory_Item_Section = mutant_burer_hand
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Spawn_Inventory_Item_Probability = 0.0
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 0
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radiation_max_power = 0.01
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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radiation_pp_effector_name = postprocess_rad
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radiation_pp_highest_at = 0.02
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;------------------------------------------------------------------------
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; Offline Alife
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;------------------------------------------------------------------------
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Scheduled = on ; option for ALife Simulator
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Human = off ; option for ALife Simulator
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Health = 400 ; option for ALife Simulator
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MinSpeed = 1.0 ; option for ALife Simulator
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MaxSpeed = 5.0 ; option for ALife Simulator
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going_speed = 3;4.5 ; option for ALife Simulator
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search_speed = 1.5 ; option for ALife Simulator
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smart_terrain_choose_interval = 00:15:00
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;---------------------------------------------------------------------
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; Physics
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;---------------------------------------------------------------------
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ph_box0_center = 0.0, 0.7, 0.0
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ph_box0_size = 0.35, 0.7, 0.35
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ph_box1_center = 0.0, 0.6, 0.0
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ph_box1_size = 0.35, 0.6, 0.35
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ph_crash_speed_min = 10
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ph_crash_speed_max = 30
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ph_collision_damage_factor = 0.1
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ph_mass = 70; 100
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destroyed_vis_name = dynamics\Dead_Body\skelet_crash
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;----------------------------------------------------------------------------
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ph_skeleton_airr_lin_factor = 2.0 ;550.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå êîýôôèöèåíò 0.002 èç êîäà)
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ph_skeleton_airr_ang_factor = 0.0 ;0.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 0.3 èç êîäà (0.0*0.3=0.0))
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ph_skeleton_hinger_factor1 = 1.0 ;1.0 (èçìåííî èç-çà òîãî, ÷òî óáðàíî äîìíîæåíèå íà êîýôôèöèåíò 5.0 èç êîäà)
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ph_skeleton_ddelay = 15.0 ;Âðåìÿ èçìåíåíèÿ çíà÷åíèÿ òðåíèÿ â ñóñòàâå ñ ìîìåíòà ñîçäàíèÿ øåëëà, ñåê
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ph_skel_fatal_impulse_factor = 6.0
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ph_after_death_velocity_factor= 0.75
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ph_skel_shot_up_factor = 0.25
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;----------------------------------------------------------------------------
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 6.0, 6.0, 0.2, 0.5
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Velocity_RunFwdNormal = 4.5, 2.5, 2.5, 0.2, 1
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Velocity_RunFwdDamaged = 3.5, 3.0, 3.0, 0.2, 1
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Velocity_WalkFwdNormal = 1.6, 3.0, 3.0, 0.02, 1.5
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Velocity_WalkFwdDamaged = 1.0, 3.0, 3.0, 0.5, 2.0
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Velocity_Drag = 1.0, 3.0, 3.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 3.0, 1, 1
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 1.5
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Accel_Aggressive = 200 ;6.5
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runaway_distance = 7
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normal_distance = 11
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max_runaway_time = 6000
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;--------------------------------------------------------------------------
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; Attack parameters
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;--------------------------------------------------------------------------
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MinAttackDist = 1.5
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MaxAttackDist = 2.5
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as_min_dist = 0.9
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as_step = 0.3
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attack_effector = m_burer_attack_effector
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attack_params = m_burer_attack_params
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Melee_Rotation_Factor = 1.8
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;-------------------------------------------------------------------------
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; Entity Conditions
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;-------------------------------------------------------------------------
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satiety_v = 0.0001 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
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radiation_v = 0.00001 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
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satiety_power_v = 0.001 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
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satiety_health_v = 0.00007 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
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satiety_critical = -1.0 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
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radiation_health_v = 0.01 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
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morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
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health_hit_part = 0.5 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
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power_hit_part = 1.0 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
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psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
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;îòêðûòûå ðàíû
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bleeding_v = 0.05 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
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wound_incarnation_v = 0.04 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
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min_wound_size = 0.01
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sleep_health = 1.0 ;1.5 ;êîýôôèöèåíòû ñêîðîñòåé èçìåíåíèÿ ïàðàìåòðîâ âî âðåìÿ ñíà
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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eat_freq = 5.0 ; ÷àñòîòà óêóñîâ â ñåê
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eat_slice = 0.01 ; óâåëè÷åíèå ñûòîñòè ïðè 1 óêóñå
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eat_slice_weight = 10.0 ; óìåíüøåíèå åäû ó òðóïà
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bone_head = head ; bone name
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DayTime_Begin = 0 ; íà÷àëà äíÿ äëÿ ìîíñòðà
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DayTime_End = 21 ; êîíåö äíÿ äëÿ ìîíñòðà
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Min_Satiety = 0.6 ; ìèí. íîðìà ñûòîñòè (ìåíüøå - óæå ãîëîäíûé)
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Max_Satiety = 0.9 ; ìàêñ. íîðìà ñûòîñòè (áîëüøå - î÷åíü ñûòûé)
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satiety_threshold = 0.5 ; below this value monster fill hunger
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;---------------------------------------------------------
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; Sounds and sound parameters
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;---------------------------------------------------------
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sound_idle = monsters\burer\burer_idle_
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sound_eat = monsters\burer\burer_idle_
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sound_aggressive = monsters\biting\def_
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sound_attack_hit = monsters\burer\burer_attack_
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sound_take_damage = monsters\burer\burer_telekinetic_
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sound_die = monsters\burer\burer_attacking_
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sound_threaten = monsters\biting\def_
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sound_landing = monsters\biting\def_
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sound_steal = monsters\biting\def_
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sound_panic = monsters\burer\burer_attacking_
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sound_growling = monsters\biting\def_
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sound_gravi_attack = monsters\burer\burer_gravi_attack_
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sound_tele_attack = monsters\biting\def_
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sound_gravi_wave = monsters\burer\burer_gravi_wave_0
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sound_die_in_anomaly = monsters\burer\burer_attacking_
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killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE
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idle_sound_delay = 55000;5000
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eat_sound_delay = 3000
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attack_sound_delay = 14000;4000
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sound_distant_idle = monsters\burer\burer_idle_
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distant_idle_sound_delay = 80000
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distant_idle_sound_range = 100.0
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SoundThreshold = 0.06 ; range [0..1]
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max_hear_dist = 60
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;-------------------------------------------------------------------------
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; Morale
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;-------------------------------------------------------------------------
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Morale_Hit_Quant = 0.1
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Morale_Attack_Success_Quant = 0.2
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Morale_Take_Heart_Speed = 0.1
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Morale_Despondent_Speed = 0.1
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Morale_Stable_Speed = 0.1
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Morale_Despondent_Threashold = 0.5
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;-------------------------------------------------------------------------
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; Shield Ability
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;-------------------------------------------------------------------------
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shield_cooldown = 3000
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shield_time = 3000
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shield_keep_particle = anomaly2\burer_shield_01
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shield_keep_particle_period = 300
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Particle_Shield = anomaly2\burer_shield_01
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;-------------------------------------------------------------------------
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; Anti-aim Ability
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;-------------------------------------------------------------------------
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anti_aim_timeout = 3 ;1.5 ; sec
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anti_aim_effectors = effector_monster_hit_1, effector_monster_hit_2, effector_monster_hit_3, effector_monster_hit_4
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anti_aim_animation = stand_stamina_attack_
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anti_aim_max_angle = 0.5
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anti_aim_detection_gain_speed = 10 ; 2
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anti_aim_detection_loose_speed = 0.1
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weapon_drop_velocity = 8
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weapon_drop_stamina_k = 0.7 ;IF player stamina < stamina_hit*inv_weight(weapon param)*weapon_drop_stamina_k THEN weapon is dropped
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weight_to_stamina_hit = 0.27 ;0.25 ;kg to stamina %
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;-------------------------------------------------------------------------
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; Gravi Ability
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;-------------------------------------------------------------------------
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Gravi_Cooldown = 5000 ; milisec
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Gravi_MinDist = 1 ; meter
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Gravi_MaxDist = 15 ; meter
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Gravi_Speed = 76 ; meter/sec
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Gravi_Step = 2 ; meter
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Gravi_Time_To_Hold = 1200 ; milisec
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Gravi_Radius = 3.0
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Gravi_Impulse_To_Objects = 60.0
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Gravi_Impulse_To_Enemy = 1000.0
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Gravi_Hit_Power = 1.0
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;-------------------------------------------------------------------------
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; Tele Ability
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;-------------------------------------------------------------------------
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Tele_Max_Handled_Objects = 4;
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Tele_Max_Time = 7000; // (s) max time to be in telekinesis
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Tele_Time_To_Hold = 400
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Tele_Object_Min_Mass = 100
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Tele_Object_Max_Mass = 1000.0
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Tele_Find_Radius = 12.0
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Tele_Min_Distance = 5
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Tele_Max_Distance = 50
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Tele_Raise_Speed = 6
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Tele_Fly_Velocity = 70 ;50
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Tele_Object_Height = 3 ;2
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sound_tele_hold = monsters\burer\burer_tele_hold
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sound_tele_throw = monsters\burer\burer_tele_throw
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;-------------------------------------------------------------------------
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; Scanner
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;-------------------------------------------------------------------------
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scan_critical_value = 25.0 ; ãðàíè÷íîå çíà÷åíèå
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scan_radius = 50.0 ; ðàäèóñ ñêàíèðîâàíèÿ
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scan_velocity_threshold = 4.0 ; ãðàíè÷íàÿ ñêîðîñòü, äî êîòîðîé äâèæåíèå àêòåðà èãíîðèðóåòñÿ
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scan_decrease_value = 0.3 ; óìåíüøåíèå òåêóùåé ñóììû â ñåêóíäó
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scan_trace_time_freq = 2 ; ÷àñòîòà òðåéñà ñêîðîñòè (for programmer only) (1 = 2 ðàçà â ñåê)
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scan_sound = monsters\burer\burer_scan_affect_0
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scan_effector_section = m_burer_scan_effector
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;-------------------------------------------------------------------------
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; Particles
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;-------------------------------------------------------------------------
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Particle_Tele_Object = static\fire_distort
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Particle_Gravi_Wave = anomaly2\burer_wave
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Particle_Gravi_Prepare = anomaly2\burer_prepare
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;-------------------------------------------------------------------------
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; Other Stuff (refactoring needed)
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;-------------------------------------------------------------------------
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critical_wound_threshold = -1
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critical_wound_decrease_quant = 0.
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ef_creature_type = 18 ; option for evaluation functions
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ef_weapon_type = 3
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ef_detector_type = 1
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panic_threshold = 0.1
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cform = skeleton ; collision class
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class = SM_BURER ; AI class
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script_binding = bind_monster.bind
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bone_torso = chest ; bone name
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bone_head = head ; bone name
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bone_fire = head ; bone name
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weapon_usage = 0 ; boolean
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actor_restrictor = medium_monster ;medium_monster,stalker,none
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distance_to_corpse = 1.2 ; äèñò. äî òðóïà, ïðè êîòîðîé îí ïåðåõîäèò â ñîñòîÿíèå åäû
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selector_approach = 20.0, 1.0, 1000.0, 0.0, 0.0, 1000.0, 10000.0,
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terrain = burer_terrain
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hit_type = wound
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DamagedThreshold = 0.5
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material = creatures\large
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step_params = m_burer_step_params
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LegsCount = 2
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damage = m_burer_damage
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;species of monster
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species = burer
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rank = 19
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spec_rank = weak
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community = burer
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monster_type = indoor
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protections_sect = burer_protections
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immunities_sect = burer_immunities
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;-------------------------------------------------------------------------
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; Vision
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;-------------------------------------------------------------------------
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DynamicObjectsCount = 32
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eye_fov = 130
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eye_range = 110
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vision_free_section = burer_vision_free
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vision_danger_section = burer_vision_danger
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; ÇÍÀ×ÅÍÈß visibility_threshold ÄÎËÆÍÛ ÁÛÒÜ ÐÀÂÍÛ äëÿ äåíæåðà è ôðè,
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; èíà÷å âîçíèêàþò àðòåôàêòû ñ ïîòåðåé âèäèìîñòè ïðè ïåðåõîäå îò äåíæåðà âî ôðè.
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[burer_protections]
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skin_armor = 0.5
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hit_fraction_monster = 0.2
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[burer_immunities]
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burn_immunity = 1.0
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strike_immunity = 1.0
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shock_immunity = 1.0
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wound_immunity = 0.2
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radiation_immunity = 0.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 0.5
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fire_wound_immunity = 0.7
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[burer_vision_free]
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min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
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velocity_factor = 0.5
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luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
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transparency_threshold = 0.25
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[burer_vision_danger]
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min_view_distance = 0.6 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
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visibility_threshold = 100.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
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always_visible_distance = 0.3
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time_quant = 0.001
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||||
decrease_value = 0.01 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
|
||||
velocity_factor = 0.5
|
||||
luminocity_factor = 0.5 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
|
||||
transparency_threshold = 0.25
|
||||
|
||||
;=================================================================================
|
||||
; Burer Attack Params
|
||||
;=================================================================================
|
||||
[m_burer_attack_params]
|
||||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
|
||||
;---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
;Left hand Strike
|
||||
stand_attack_0 = 0.4, 0.70, 100, 2.0, 1.0, 0.5, -1.6, 1.6, -1.6, 1.6, 2.5
|
||||
stand_stamina_attack_0 = 0.4, 0.0, 0, 2.0, 1.0, 0.5, -1.6, 1.6, -1.6, 1.6, 2.5
|
||||
|
||||
;=================================================================================
|
||||
; Burer Attack Effector
|
||||
;=================================================================================
|
||||
|
||||
[m_burer_attack_effector]
|
||||
|
||||
duality_h = 0.1; 0.01
|
||||
duality_v = 0.01; 0.01
|
||||
blur = 0.01
|
||||
gray = 0.5
|
||||
noise_intensity = 0.1;0.0
|
||||
noise_grain = 1
|
||||
noise_fps = 30
|
||||
color_base = 0.65,0.15,0.1
|
||||
color_gray = 0.333,0.333,0.333
|
||||
color_add = 0.0,0.0,0.0
|
||||
time = 3.00
|
||||
time_attack = 0.05 ; fade in
|
||||
time_release = 0.50 ; fade out
|
||||
|
||||
; camera effects
|
||||
ce_time = 0.30 ;time
|
||||
ce_amplitude = 12.0
|
||||
ce_period_number = 2.0
|
||||
ce_power = 1.0 ;0.7 ; power
|
||||
|
||||
|
||||
;=================================================================================
|
||||
; Burer Step Params
|
||||
;=================================================================================
|
||||
|
||||
[m_burer_step_params]
|
||||
;---------------------------------------------------------------------------
|
||||
; anim | Cycles | time1 | power1 | time2 | power2 |
|
||||
;---------------------------------------------------------------------------
|
||||
stand_walk_fwd_0 = 1, 0.4, 1, 0.9, 0.7,
|
||||
;stand_walk_dmg_0 = 1, 0.4, 1, 0.9, 0.7,
|
||||
stand_run_fwd_0 = 1, 0.4, 1, 0.9, 0.6,
|
||||
;stand_run_dmg_0 = 1, 0.4, 1, 0.9, 0.6,
|
||||
|
||||
;=================================================================================
|
||||
; Burer Damage
|
||||
;=================================================================================
|
||||
|
||||
[m_Burer_damage]
|
||||
;bone_name = <hit_scale>,-1,<wound_scale>
|
||||
;<hit_scale> - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ)
|
||||
;<wound_scale> - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû
|
||||
|
||||
default = 0.5, -1, 0.1
|
||||
|
||||
hip = 1, -1, 0.1
|
||||
spine = 1, -1, 0.1
|
||||
chest = 1, -1, 0.1
|
||||
neck = 1, -1, 0.5
|
||||
head = 2, -1, 0.2
|
||||
|
||||
;=================================================================================
|
||||
; Burer Scan Effector
|
||||
;=================================================================================
|
||||
[m_burer_scan_effector]
|
||||
duality_h = 0.003
|
||||
duality_v = 0.002
|
||||
blur = 1.5
|
||||
gray = 0.3
|
||||
noise_intensity = 0.0
|
||||
noise_grain = 2
|
||||
noise_fps = 8
|
||||
color_base = 0.55,0.5,0.5;0.637,0.442,0.456
|
||||
color_gray = 0.333,0.333,0.333
|
||||
color_add = 0.05,0.0,0.0
|
||||
time = 10.00
|
||||
time_attack = 0.3 ; fade in
|
||||
time_release = 0.85 ; fade out
|
||||
|
||||
;=================================================================================
|
||||
; Terrain
|
||||
;=================================================================================
|
||||
[burer_terrain]
|
||||
255,000,255,255
|
||||
|
||||
|
||||
|
||||
;=================================================================================
|
||||
; *** PROFILES *******************************************************************
|
||||
;=================================================================================
|
||||
|
||||
[burer_normal]:m_burer_e
|
||||
$spawn = "monsters\burer\burer_normal"
|
||||
visual = monsters\burer\burer
|
||||
corpse_visual = monsters\burer\burer_dead
|
||||
icon = ui_npc_monster_burer
|
||||
rank = 19
|
||||
spec_rank = normal
|
||||
Loading…
Add table
Add a link
Reference in a new issue