add game&rawdata
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89
gamedata/configs/creatures/m_crow.ltx
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89
gamedata/configs/creatures/m_crow.ltx
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[m_crow]
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GroupControlSection = spawn_group
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$spawn = "monsters\crow" ; option for Level Editor
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$prefetch = 50
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spawn = on
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cform = skeleton
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class = AI_CROW
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visual = monsters\crow\crow.ogf
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corpse_visual = monsters\crow\crow.ogf
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speed = 6.0
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angular_speed = 0.1
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goal_change_delta = 5.0
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min_height = 30 ;35
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goal_variability = 50.0, 10.0, 50.0 ;10.0, 15.0, 200.0
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idle_sound_delta = 400.f ;100.f
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Health = 1
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MaxHealthValue = 1
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ef_creature_type = -1
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script_binding = bind_crow.bind
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;------------------------------------------------------------------------
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; Influences
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;------------------------------------------------------------------------
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fire_max_distance = 0
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fire_max_power = 5
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fire_linear_factor = 0
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fire_quadratic_factor = 0.025
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psy_max_distance = 0
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psy_max_power = 5
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psy_linear_factor = 0.05
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psy_quadratic_factor = 0
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radiation_max_distance = 3
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radiation_max_power = 0.02
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radiation_linear_factor = 1
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radiation_quadratic_factor = 1
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;movement params
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ph_box0_center = 0.0, 0.025, 0.0
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ph_box0_size = 0.1, 0.05, 0.1
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ph_box1_center = 0.0, 0.025, 0.0
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ph_box1_size = 0.1, 0.05, 0.1
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ph_crash_speed_min = 16
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ph_crash_speed_max = 30
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ph_mass = 1
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;îòêðûòûå ðàíû
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bleeding_v = 0 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó
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wound_incarnation_v = 0.0 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó)
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min_wound_size = 0.01
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;entity condition
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satiety_v = 0.00 ;0.01 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
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radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
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satiety_power_v = 0.001 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
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satiety_health_v = 0.001 ;0.03 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
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satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
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radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
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bleeding_v = 0.05 ;0.02 ;ïîòåðÿ êðîâè ïðè ìàêñèìàëüíîé ðàíå
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wound_incarnation_v = 0.01 ;0.001 ;ñêîðîñòü çàæèâàíèÿ ðàíû
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morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
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health_hit_part = 1.0 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
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power_hit_part = 1.0 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
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psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
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;êîýôôèöèåíòû èììóíèòåòà
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burn_immunity = 1.0
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strike_immunity = 3.0
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shock_immunity = 1.0
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wound_immunity = 1.0
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radiation_immunity = 0.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 3.0
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fire_wound_immunity = 3.0
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;êîýôôèöèåíòû ñêîðîñòåé èçìåíåíèÿ ïàðàìåòðîâ âî âðåìÿ ñíà
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sleep_health = 1.0 ;1.5
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sleep_power = 1.0 ;1.5
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sleep_satiety = 1.0 ;0.8
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sleep_radiation = 1.0 ;1.1
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sleep_psy_health = 1.0
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;species of monster
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species = bird
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